Chaos Phantom Deck Breakdown

Main Deck

Black Luster Soldier - Envoy of the Beginning
Black Luster Soldier - Envoy of the Beginning
Black Luster Soldier - Envoy of the Beginning
LIGHT 8
Black Luster Soldier - Envoy of the Beginning
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. ● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated. ● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.

Chaos Sorcerer
Chaos Sorcerer
Chaos Sorcerer
DARK 6
Chaos Sorcerer
  • ATK:

  • 2300

  • DEF:

  • 2000


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can target 1 face-up monster on the field; banish that target. This card cannot attack the turn you activate this effect.

Sangan
Sangan
Sangan
DARK 3
Sangan
  • ATK:

  • 1000

  • DEF:

  • 600


If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.

Heavy Storm
Heavy Storm
Heavy Storm
Spell Normal
Heavy Storm

    Destroy all Spell and Trap Cards on the field.

    Mystical Space Typhoon
    Mystical Space Typhoon
    Mystical Space Typhoon
    Spell Quick
    Mystical Space Typhoon

      Target 1 Spell/Trap on the field; destroy that target.

      Mirror Force
      Mirror Force
      Mirror Force
      Trap Normal
      Mirror Force

        When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.

        Royal Decree
        Royal Decree
        Royal Decree
        Trap Continuous
        Royal Decree

          Negate all other Trap effects on the field.

          Torrential Tribute
          Torrential Tribute
          Torrential Tribute
          Trap Normal
          Torrential Tribute

            When a monster(s) is Summoned: Destroy all monsters on the field.

            Main: 54 Extra: 16

            1 cardAurkus, Lightsworn Druid 1 cardAurkus, Lightsworn Druid
            Aurkus, Lightsworn Druid
            LIGHT 3
            Aurkus, Lightsworn Druid
            • ATK:

            • 1200

            • DEF:

            • 1800


            Neither player can target "Lightsworn" monsters (anywhere) with card effects. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard.


            1 cardCaius the Shadow Monarch 1 cardCaius the Shadow Monarch
            Caius the Shadow Monarch
            DARK 6
            Caius the Shadow Monarch
            • ATK:

            • 2400

            • DEF:

            • 1000


            If this card is Tribute Summoned: Target 1 card on the field; banish that target, and if you do, inflict 1000 damage to your opponent if it is a DARK monster.


            1 cardCard Trooper 1 cardCard Trooper
            Card Trooper
            EARTH 3
            Card Trooper
            • ATK:

            • 400

            • DEF:

            • 400


            Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; this card gains 500 ATK for each card sent to the GY this way, until the end of this turn. If this card you control is destroyed and sent to your GY: Draw 1 card.


            2 cardCelestia, Lightsworn Angel 2 cardCelestia, Lightsworn Angel
            Celestia, Lightsworn Angel
            LIGHT 5
            Celestia, Lightsworn Angel
            • ATK:

            • 2300

            • DEF:

            • 200


            When you Tribute Summon this card by Tributing a "Lightsworn" monster: You can send the top 4 cards of your Deck to the GY, then target up to 2 cards your opponent controls; destroy those targets.


            1 cardChaos Sorcerer 1 cardChaos Sorcerer
            Chaos Sorcerer
            DARK 6
            Chaos Sorcerer
            • ATK:

            • 2300

            • DEF:

            • 2000


            Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can target 1 face-up monster on the field; banish that target. This card cannot attack the turn you activate this effect.


            1 cardCyber Dragon 1 cardCyber Dragon
            Cyber Dragon
            LIGHT 5
            Cyber Dragon
            • ATK:

            • 2100

            • DEF:

            • 1600


            If only your opponent controls a monster, you can Special Summon this card (from your hand).


            2 cardD.D. Crow 2 cardD.D. Crow
            D.D. Crow
            DARK 1
            D.D. Crow
            • ATK:

            • 100

            • DEF:

            • 100


            (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


            1 cardDark Armed Dragon 1 cardDark Armed Dragon
            Dark Armed Dragon
            DARK 7
            Dark Armed Dragon
            • ATK:

            • 2800

            • DEF:

            • 1000


            Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 3 DARK monsters in your GY. You can banish 1 DARK monster from your GY, then target 1 card on the field; destroy that target.


            1 cardEhren, Lightsworn Monk 1 cardEhren, Lightsworn Monk
            Ehren, Lightsworn Monk
            LIGHT 4
            Ehren, Lightsworn Monk
            • ATK:

            • 1600

            • DEF:

            • 1000


            If this card attacks a Defense Position monster, before damage calculation: Shuffle that monster into the Deck. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the Graveyard.


            1 cardGorz the Emissary of Darkness 1 cardGorz the Emissary of Darkness
            Gorz the Emissary of Darkness
            DARK 7
            Gorz the Emissary of Darkness
            • ATK:

            • 2700

            • DEF:

            • 2500


            When you take damage from a card in your opponent's possession: You can Special Summon this card from your hand. You must control no cards to activate and to resolve this effect. If Summoned this way, activate the appropriate effect, based on the type of damage: ● Battle damage: Special Summon 1 "Emissary of Darkness Token" (Fairy-Type/LIGHT/Level 7/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of battle damage you took. ● Effect damage: Inflict damage to your opponent equal to the amount of damage you took.


            2 cardHonest 2 cardHonest
            Honest
            LIGHT 4
            Honest
            • ATK:

            • 1100

            • DEF:

            • 1900


            During your Main Phase: You can return this face-up card from the field to the hand. During the Damage Step, when a LIGHT monster you control battles (Quick Effect): You can send this card from your hand to the GY; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn.


            1 cardJinzo
            1 cardJinzo
            Jinzo
            DARK 6
            Jinzo
            • ATK:

            • 2400

            • DEF:

            • 1500


            Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field.


            2 cardJudgment Dragon 2 cardJudgment Dragon
            Judgment Dragon
            LIGHT 8
            Judgment Dragon
            • ATK:

            • 3000

            • DEF:

            • 2600


            Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 4 or more "Lightsworn" monsters with different names in your GY. You can pay 1000 LP; destroy all other cards on the field. Once per turn, during your End Phase: Send the top 4 cards of your Deck to the GY.


            1 cardKycoo the Ghost Destroyer 1 cardKycoo the Ghost Destroyer
            Kycoo the Ghost Destroyer
            DARK 4
            Kycoo the Ghost Destroyer
            • ATK:

            • 1800

            • DEF:

            • 700


            When this card inflicts battle damage to your opponent: You can target up to 2 monsters in their Graveyard; banish those targets. Your opponent cannot banish cards from either player's Graveyard.


            1 cardLumina, Lightsworn Summoner 1 cardLumina, Lightsworn Summoner
            Lumina, Lightsworn Summoner
            LIGHT 3
            Lumina, Lightsworn Summoner
            • ATK:

            • 1000

            • DEF:

            • 1000


            Once per turn: You can discard 1 card, then target 1 Level 4 or lower "Lightsworn" monster in your GY; Special Summon that target. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY.


            2 cardLyla, Lightsworn Sorceress 2 cardLyla, Lightsworn Sorceress
            Lyla, Lightsworn Sorceress
            LIGHT 4
            Lyla, Lightsworn Sorceress
            • ATK:

            • 1700

            • DEF:

            • 200


            You can target 1 Spell/Trap your opponent controls; this card's battle position cannot be changed until the end of your next turn, also change this card you control from face-up Attack Position to face-up Defense Position, and if you do, destroy that target. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY.


            1 cardNecro Gardna
            1 cardNecro Gardna
            Necro Gardna
            DARK 3
            Necro Gardna
            • ATK:

            • 600

            • DEF:

            • 1300


            During your opponent's turn: You can banish this card from your Graveyard; negate the next attack this turn from a monster your opponent controls (this is a Quick Effect).


            1 cardSangan
            1 cardSangan
            Sangan
            DARK 3
            Sangan
            • ATK:

            • 1000

            • DEF:

            • 600


            If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.


            1 cardSpirit Reaper 1 cardSpirit Reaper
            Spirit Reaper
            DARK 3
            Spirit Reaper
            • ATK:

            • 300

            • DEF:

            • 200


            Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. When this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from their hand.


            1 cardTragoedia 1 cardTragoedia
            Tragoedia
            DARK 10
            Tragoedia
            • ATK:

            • -1

            • DEF:

            • -1


            When you take battle damage: You can Special Summon this card from your hand. Gains 600 ATK/DEF for each card in your hand. Once per turn: You can send 1 monster from your hand to the GY, then target 1 face-up monster your opponent controls with the same Level the sent monster had in the hand; take control of that face-up monster. Once per turn: You can target 1 monster in your GY; this card's Level becomes the same as that target's, until the end of this turn.


            2 cardWulf, Lightsworn Beast 2 cardWulf, Lightsworn Beast
            Wulf, Lightsworn Beast
            LIGHT 4
            Wulf, Lightsworn Beast
            • ATK:

            • 2100

            • DEF:

            • 300


            Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from your Deck to the GY: Special Summon it.


            1 cardNight Assailant
            1 cardNight Assailant
            Night Assailant
            DARK 3
            Night Assailant
            • ATK:

            • 200

            • DEF:

            • 500


            FLIP: Target 1 monster your opponent controls; destroy that target. When this card is sent from the hand to the Graveyard: Target 1 Flip Effect Monster in your Graveyard, except this card; return that target to the hand.


            3 cardRyko, Lightsworn Hunter 3 cardRyko, Lightsworn Hunter
            Ryko, Lightsworn Hunter
            LIGHT 2
            Ryko, Lightsworn Hunter
            • ATK:

            • 200

            • DEF:

            • 100


            FLIP: Apply these effects (simultaneously). ● You can destroy 1 card on the field. ● Send the top 3 cards of your Deck to the GY.


            1 cardBlackwing - Gale the Whirlwind 1 cardBlackwing - Gale the Whirlwind
            Blackwing - Gale the Whirlwind
            DARK 3
            Blackwing - Gale the Whirlwind
            • ATK:

            • 1300

            • DEF:

            • 400


            If you control a "Blackwing" monster other than "Blackwing - Gale the Whirlwind", you can Special Summon this card (from your hand). Once per turn: You can target 1 face-up monster your opponent controls; that target's ATK and DEF become half its current ATK and DEF.


            1 cardPlaguespreader Zombie 1 cardPlaguespreader Zombie
            Plaguespreader Zombie
            DARK 2
            Plaguespreader Zombie
            • ATK:

            • 400

            • DEF:

            • 200


            If this card is in your GY: You can place 1 card from your hand on the top of the Deck; Special Summon this card, but banish it when it leaves the field.


            1 cardAllure of Darkness
            1 cardAllure of Darkness
            Allure of Darkness
            Spell Normal
            Allure of Darkness

              Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


              1 cardBrain Control 1 cardBrain Control
              Brain Control
              Spell Normal
              Brain Control

                Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase.


                1 cardBurial from a Different Dimension 1 cardBurial from a Different Dimension
                Burial from a Different Dimension
                Spell Quick
                Burial from a Different Dimension

                  Target up to 3 banished monsters; return them to the GY.


                  1 cardCharge of the Light Brigade 1 cardCharge of the Light Brigade
                  Charge of the Light Brigade
                  Spell Normal
                  Charge of the Light Brigade

                    Send the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.


                    1 cardFoolish Burial
                    1 cardFoolish Burial
                    Foolish Burial
                    Spell Normal
                    Foolish Burial

                      Send 1 monster from your Deck to the GY.




                      Tag(s):

                      1 cardGiant Trunade
                      1 cardGiant Trunade
                      Giant Trunade
                      Spell Normal
                      Giant Trunade

                        Return all Spell and Trap Cards on the field to the hand.


                        1 cardHeavy Storm
                        1 cardHeavy Storm
                        Heavy Storm
                        Spell Normal
                        Heavy Storm

                          Destroy all Spell and Trap Cards on the field.


                          1 cardLightning Vortex
                          1 cardLightning Vortex
                          Lightning Vortex
                          Spell Normal
                          Lightning Vortex

                            Discard 1 card; destroy all face-up monsters your opponent controls.


                            1 cardMonster Reincarnation 1 cardMonster Reincarnation
                            Monster Reincarnation
                            Spell Normal
                            Monster Reincarnation

                              Discard 1 card, then target 1 monster in your GY; add it to your hand.


                              1 cardMy Body as a Shield 1 cardMy Body as a Shield
                              My Body as a Shield
                              Spell Quick
                              My Body as a Shield

                                When your opponent activates a Spell/Trap Card or monster effect that would destroy a monster(s) on the field: Pay 1500 LP; negate the activation, and if you do, destroy it.


                                1 cardMystical Space Typhoon
                                1 cardMystical Space Typhoon
                                Mystical Space Typhoon
                                Spell Quick
                                Mystical Space Typhoon

                                  Target 1 Spell/Trap on the field; destroy that target.


                                  1 cardPot of Avarice
                                  1 cardPot of Avarice
                                  Pot of Avarice
                                  Spell Normal
                                  Pot of Avarice

                                    Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




                                    Tag(s):

                                    3 cardSolar Recharge 3 cardSolar Recharge
                                    Solar Recharge
                                    Spell Normal
                                    Solar Recharge

                                      Discard 1 "Lightsworn" monster; draw 2 cards, then send the top 2 cards of your Deck to the GY.


                                      1 cardSoul Release 1 cardSoul Release
                                      Soul Release
                                      Spell Normal
                                      Soul Release

                                        Target up to 5 cards in any GY(s); banish them.


                                        1 cardMirror Force
                                        1 cardMirror Force
                                        Mirror Force
                                        Trap Normal
                                        Mirror Force

                                          When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                          2 cardRoyal Decree 2 cardRoyal Decree
                                          Royal Decree
                                          Trap Continuous
                                          Royal Decree

                                            Negate all other Trap effects on the field.


                                            1 cardSolemn Judgment
                                            1 cardSolemn Judgment
                                            Solemn Judgment
                                            Trap Counter
                                            Solemn Judgment

                                              When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                              Tag(s):

                                              1 cardTrap Dustshoot
                                              1 cardTrap Dustshoot
                                              Trap Dustshoot
                                              Trap Normal
                                              Trap Dustshoot

                                                Activate only if your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck.


                                                1 cardChimeratech Fortress Dragon 1 cardChimeratech Fortress Dragon
                                                Chimeratech Fortress Dragon
                                                DARK 8
                                                Chimeratech Fortress Dragon
                                                • ATK:

                                                • 0

                                                • DEF:

                                                • 0


                                                "Cyber Dragon" + 1+ Machine monsters Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1000 x the number of Fusion Materials used for its Special Summon.


                                                1 cardAlly of Justice Catastor 1 cardAlly of Justice Catastor
                                                Ally of Justice Catastor
                                                DARK 5
                                                Ally of Justice Catastor
                                                • ATK:

                                                • 2200

                                                • DEF:

                                                • 1200


                                                1 Tuner + 1+ non-Tuner monsters At the start of the Damage Step, if this card battles a face-up non-DARK monster: Destroy that monster.


                                                1 cardAncient Fairy Dragon
                                                1 cardAncient Fairy Dragon
                                                Ancient Fairy Dragon
                                                LIGHT 7
                                                Ancient Fairy Dragon
                                                • ATK:

                                                • 2100

                                                • DEF:

                                                • 3000


                                                1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many cards in the Field Zones as possible (min. 1), and if you do, gain 1000 LP, then you can add 1 Field Spell with a different name than the destroyed card(s), from your Deck to your hand. You can only use each effect of "Ancient Fairy Dragon" once per turn.


                                                1 cardArcanite Magician 1 cardArcanite Magician
                                                Arcanite Magician
                                                LIGHT 7
                                                Arcanite Magician
                                                • ATK:

                                                • 400

                                                • DEF:

                                                • 1800


                                                1 Tuner + 1+ non-Tuner Spellcaster monsters If this card is Synchro Summoned: Place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. You can remove 1 Spell Counter from your field, then target 1 card your opponent controls; destroy that target.


                                                1 cardArmory Arm 1 cardArmory Arm
                                                Armory Arm
                                                LIGHT 4
                                                Armory Arm
                                                • ATK:

                                                • 1800

                                                • DEF:

                                                • 1200


                                                1 Tuner + 1 or more non-Tuner monsters Once per turn, you can either: Target 1 monster on the field; equip this card to that target, OR: Unequip this card and Special Summon it in Attack Position. While equipped by this effect, that target gains 1000 ATK. If that target destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.


                                                1 cardBlack Rose Dragon 1 cardBlack Rose Dragon
                                                Black Rose Dragon
                                                FIRE 7
                                                Black Rose Dragon
                                                • ATK:

                                                • 2400

                                                • DEF:

                                                • 1800


                                                1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.


                                                1 cardBrionac, Dragon of the Ice Barrier 1 cardBrionac, Dragon of the Ice Barrier
                                                Brionac, Dragon of the Ice Barrier
                                                WATER 6
                                                Brionac, Dragon of the Ice Barrier
                                                • ATK:

                                                • 2300

                                                • DEF:

                                                • 1400


                                                1 Tuner + 1+ non-Tuner monsters You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.


                                                1 cardColossal Fighter 1 cardColossal Fighter
                                                Colossal Fighter
                                                DARK 8
                                                Colossal Fighter
                                                • ATK:

                                                • 2800

                                                • DEF:

                                                • 1000


                                                1 Tuner + 1 or more non-Tuner monsters This card gains 100 ATK for every Warrior-Type monster in any Graveyard. When this card is destroyed by battle and sent to the Graveyard: You can target 1 Warrior-Type monster in either Graveyard; Special Summon that target.


                                                1 cardDark End Dragon 1 cardDark End Dragon
                                                Dark End Dragon
                                                DARK 8
                                                Dark End Dragon
                                                • ATK:

                                                • 2600

                                                • DEF:

                                                • 2100


                                                1 Tuner + 1 or more non-Tuner DARK monsters Once per turn: You can target 1 monster your opponent controls; this card loses 500 ATK and DEF, and you send that target to the Graveyard.


                                                1 cardExploder Dragonwing 1 cardExploder Dragonwing
                                                Exploder Dragonwing
                                                DARK 7
                                                Exploder Dragonwing
                                                • ATK:

                                                • 2400

                                                • DEF:

                                                • 1600


                                                1 Tuner + 1 or more non-Tuner Dragon-Type monsters At the start of the Damage Step, if this card battles a monster: You can destroy that monster, and if you do, inflict damage to your opponent equal to the ATK the destroyed monster had on the field. This card's ATK must be greater than or equal to the ATK of that monster to activate and to resolve this effect.


                                                1 cardGoyo Guardian 1 cardGoyo Guardian
                                                Goyo Guardian
                                                EARTH 6
                                                Goyo Guardian
                                                • ATK:

                                                • 2800

                                                • DEF:

                                                • 2000


                                                1 EARTH Tuner + 1 or more non-Tuner monsters When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your field in Defense Position.


                                                1 cardMagical Android 1 cardMagical Android
                                                Magical Android
                                                LIGHT 5
                                                Magical Android
                                                • ATK:

                                                • 2400

                                                • DEF:

                                                • 1700


                                                1 Tuner + 1 or more non-Tuner monsters During each of your End Phases: Gain 600 LP for each Psychic-Type monster you currently control.


                                                1 cardMist Wurm 1 cardMist Wurm
                                                Mist Wurm
                                                WIND 9
                                                Mist Wurm
                                                • ATK:

                                                • 2500

                                                • DEF:

                                                • 1500


                                                1 Tuner + 2 or more non-Tuner monsters If this card is Synchro Summoned: Target up to 3 cards your opponent controls; return those targets to the hand.


                                                1 cardRed Dragon Archfiend 1 cardRed Dragon Archfiend
                                                Red Dragon Archfiend
                                                DARK 8
                                                Red Dragon Archfiend
                                                • ATK:

                                                • 3000

                                                • DEF:

                                                • 2000


                                                1 Tuner + 1 or more non-Tuner monsters After damage calculation, if this card attacks a Defense Position monster your opponent controls: Destroy all Defense Position monsters your opponent controls. During your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must be face-up on the field to activate and to resolve this effect.


                                                1 cardStardust Dragon 1 cardStardust Dragon
                                                Stardust Dragon
                                                WIND 8
                                                Stardust Dragon
                                                • ATK:

                                                • 2500

                                                • DEF:

                                                • 2000


                                                1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.


                                                1 cardThought Ruler Archfiend 1 cardThought Ruler Archfiend
                                                Thought Ruler Archfiend
                                                DARK 8
                                                Thought Ruler Archfiend
                                                • ATK:

                                                • 2700

                                                • DEF:

                                                • 2300


                                                1 Tuner + 1 or more non-Tuner monsters If this card destroys a monster by battle and sends it to the Graveyard: Gain LP equal to that monster's original ATK in the Graveyard. During either player's turn, when a Spell/Trap Card is activated that targets exactly 1 Psychic-Type monster (and no other cards): You can pay 1000 LP; negate the activation, and if you do, destroy it.


                                                tcg
                                                Chaos Phantom
                                                5







                                                https://metaduelist.com/
                                                Top