Chaos Phantom Deck Breakdown

Main Deck

Black Luster Soldier - Envoy of the Beginning
Black Luster Soldier - Envoy of the Beginning
Black Luster Soldier - Envoy of the Beginning
LIGHT 8
Black Luster Soldier - Envoy of the Beginning
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. ● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated. ● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.

Kycoo the Ghost Destroyer
Kycoo the Ghost Destroyer
Kycoo the Ghost Destroyer
DARK 4
Kycoo the Ghost Destroyer
  • ATK:

  • 1800

  • DEF:

  • 700


When this card inflicts battle damage to your opponent: You can target up to 2 monsters in their Graveyard; banish those targets. Your opponent cannot banish cards from either player's Graveyard.

Sangan
Sangan
Sangan
DARK 3
Sangan
  • ATK:

  • 1000

  • DEF:

  • 600


If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.

Mystical Space Typhoon
Mystical Space Typhoon
Mystical Space Typhoon
Spell Quick
Mystical Space Typhoon

    Target 1 Spell/Trap on the field; destroy that target.

    Snatch Steal
    Snatch Steal
    Snatch Steal
    Spell Equip
    Snatch Steal

      Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.

      Swords of Revealing Light
      Swords of Revealing Light
      Swords of Revealing Light
      Spell Normal
      Swords of Revealing Light

        After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.

        Mirror Force
        Mirror Force
        Mirror Force
        Trap Normal
        Mirror Force

          When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.

          Trap Hole
          Trap Hole
          Trap Hole
          Trap Normal
          Trap Hole

            When your opponent Normal or Flip Summons 1 monster with 1000 or more ATK: Target that monster; destroy that target.

            Main: 41

            1 cardBlack Luster Soldier - Envoy of the Beginning
            1 cardBlack Luster Soldier - Envoy of the Beginning
            Black Luster Soldier - Envoy of the Beginning
            LIGHT 8
            Black Luster Soldier - Envoy of the Beginning
            • ATK:

            • 3000

            • DEF:

            • 2500


            Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. ● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated. ● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.


            1 cardChaos Emperor Dragon - Envoy of the End
            1 cardChaos Emperor Dragon - Envoy of the End
            Chaos Emperor Dragon - Envoy of the End
            DARK 8
            Chaos Emperor Dragon - Envoy of the End
            • ATK:

            • 3000

            • DEF:

            • 2500


            Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can pay 1000 LP; send as many cards in both players' hands and on the field as possible to the GY, then inflict 300 damage to your opponent for each card sent to the opponent's GY by this effect. You cannot activate other cards or effects during the turn you activate this card's effect.


            1 cardChaos Sorcerer 1 cardChaos Sorcerer
            Chaos Sorcerer
            DARK 6
            Chaos Sorcerer
            • ATK:

            • 2300

            • DEF:

            • 2000


            Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can target 1 face-up monster on the field; banish that target. This card cannot attack the turn you activate this effect.


            3 cardGiant Germ 3 cardGiant Germ
            Giant Germ
            DARK 2
            Giant Germ
            • ATK:

            • 1000

            • DEF:

            • 100


            When this card is destroyed by battle and sent to the Graveyard: Inflict 500 damage to your opponent, then you can Special Summon any number of "Giant Germs" from your Deck in face-up Attack Position.


            1 cardHerald of Creation 1 cardHerald of Creation
            Herald of Creation
            LIGHT 4
            Herald of Creation
            • ATK:

            • 1800

            • DEF:

            • 600


            Once per turn: You can discard 1 card, then target 1 Level 7 or higher monster in your Graveyard; add that target to your hand.


            1 cardHysteric Fairy 1 cardHysteric Fairy
            Hysteric Fairy
            LIGHT 4
            Hysteric Fairy
            • ATK:

            • 1800

            • DEF:

            • 500


            Tribute 2 monsters on your side of the field to increase your Life Points by 1000 points.


            1 cardKuriboh 1 cardKuriboh
            Kuriboh
            DARK 1
            Kuriboh
            • ATK:

            • 300

            • DEF:

            • 200


            During damage calculation, if your opponent's monster attacks (Quick Effect): You can discard this card; you take no battle damage from that battle.


            1 cardKycoo the Ghost Destroyer 1 cardKycoo the Ghost Destroyer
            Kycoo the Ghost Destroyer
            DARK 4
            Kycoo the Ghost Destroyer
            • ATK:

            • 1800

            • DEF:

            • 700


            When this card inflicts battle damage to your opponent: You can target up to 2 monsters in their Graveyard; banish those targets. Your opponent cannot banish cards from either player's Graveyard.


            1 cardMarshmallon 1 cardMarshmallon
            Marshmallon
            LIGHT 3
            Marshmallon
            • ATK:

            • 300

            • DEF:

            • 500


            Cannot be destroyed by battle. After damage calculation, if this card was attacked, and was face-down at the start of the Damage Step: The attacking player takes 1000 damage.


            1 cardMystic Tomato 1 cardMystic Tomato
            Mystic Tomato
            DARK 4
            Mystic Tomato
            • ATK:

            • 1400

            • DEF:

            • 1100


            When this card is destroyed by battle and sent to the GY: You can Special Summon 1 DARK monster with 1500 or less ATK from your Deck, in face-up Attack Position.


            1 cardNinja Grandmaster Sasuke 1 cardNinja Grandmaster Sasuke
            Ninja Grandmaster Sasuke
            LIGHT 4
            Ninja Grandmaster Sasuke
            • ATK:

            • 1800

            • DEF:

            • 1000


            At the start of the Damage Step, if this card attacks a face-up Defense Position monster: Destroy that monster.


            1 cardReflect Bounder
            1 cardReflect Bounder
            Reflect Bounder
            LIGHT 4
            Reflect Bounder
            • ATK:

            • 1700

            • DEF:

            • 1000


            Before damage calculation, if this card is being attacked by an opponent's monster, and was in face-up Attack Position at the start of the Damage Step: Inflict damage to your opponent equal to the attacking monster's ATK. If you do, after damage calculation: Destroy this card.


            1 cardSangan
            1 cardSangan
            Sangan
            DARK 3
            Sangan
            • ATK:

            • 1000

            • DEF:

            • 600


            If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.


            1 cardSpirit Reaper 1 cardSpirit Reaper
            Spirit Reaper
            DARK 3
            Spirit Reaper
            • ATK:

            • 300

            • DEF:

            • 200


            Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. When this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from their hand.


            1 cardThe Unhappy Maiden 1 cardThe Unhappy Maiden
            The Unhappy Maiden
            LIGHT 1
            The Unhappy Maiden
            • ATK:

            • 0

            • DEF:

            • 100


            When this card is sent to the Graveyard as a result of battle, the Battle Phase for that turn ends immediately.


            1 cardWall of Illusion 1 cardWall of Illusion
            Wall of Illusion
            DARK 4
            Wall of Illusion
            • ATK:

            • 1000

            • DEF:

            • 1850


            If this card is attacked by a monster, after damage calculation: Return that monster to the hand.


            1 cardMagician of Faith 1 cardMagician of Faith
            Magician of Faith
            LIGHT 1
            Magician of Faith
            • ATK:

            • 300

            • DEF:

            • 400


            FLIP: Target 1 Spell in your GY; add that target to your hand.


            1 cardAlexandrite Dragon 1 cardAlexandrite Dragon
            Alexandrite Dragon
            LIGHT 4
            Alexandrite Dragon
            • ATK:

            • 2000

            • DEF:

            • 100


            Many of the czars' lost jewels can be found in the scales of this priceless dragon. Its creator remains a mystery, along with how they acquired the imperial treasures. But whosoever finds this dragon has hit the jackpot... whether they know it or not.


            1 cardDunames Dark Witch 1 cardDunames Dark Witch
            Dunames Dark Witch
            LIGHT 4
            Dunames Dark Witch
            • ATK:

            • 1800

            • DEF:

            • 1050


            Even when all odds are against this brave fairy, she will press onwards in battle and never retreat.


            1 cardVorse Raider 1 cardVorse Raider
            Vorse Raider
            DARK 4
            Vorse Raider
            • ATK:

            • 1900

            • DEF:

            • 1200


            This wicked Beast-Warrior does every horrid thing imaginable, and loves it! His axe bears the marks of his countless victims.


            1 cardBig Bang Shot 1 cardBig Bang Shot
            Big Bang Shot
            Spell Equip
            Big Bang Shot

              The equipped monster gains 400 ATK. If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card leaves the field, banish the equipped monster.


              1 cardEnemy Controller
              1 cardEnemy Controller
              Enemy Controller
              Spell Quick
              Enemy Controller

                Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.


                1 cardFissure 1 cardFissure
                Fissure
                Spell Normal
                Fissure

                  Destroy the 1 face-up monster your opponent controls that has the lowest ATK (your choice, if tied).


                  1 cardHammer Shot 1 cardHammer Shot
                  Hammer Shot
                  Spell Normal
                  Hammer Shot

                    Destroy 1 face-up Attack Position monster with the highest ATK. (If it is a tie, you get to choose.)


                    1 cardMonster Reborn
                    1 cardMonster Reborn
                    Monster Reborn
                    Spell Normal
                    Monster Reborn

                      Target 1 monster in either GY; Special Summon it.




                      Tag(s):

                      2 cardMystical Space Typhoon
                      2 cardMystical Space Typhoon
                      Mystical Space Typhoon
                      Spell Quick
                      Mystical Space Typhoon

                        Target 1 Spell/Trap on the field; destroy that target.


                        1 cardSnatch Steal
                        1 cardSnatch Steal
                        Snatch Steal
                        Spell Equip
                        Snatch Steal

                          Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.


                          1 cardSwords of Revealing Light
                          1 cardSwords of Revealing Light
                          Swords of Revealing Light
                          Spell Normal
                          Swords of Revealing Light

                            After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.


                            1 cardUnited We Stand
                            1 cardUnited We Stand
                            United We Stand
                            Spell Equip
                            United We Stand

                              The equipped monster gains 800 ATK/DEF for each face-up monster you control.


                              1 cardCursed Seal of the Forbidden Spell 1 cardCursed Seal of the Forbidden Spell
                              Cursed Seal of the Forbidden Spell
                              Trap Counter
                              Cursed Seal of the Forbidden Spell

                                When a Spell Card is activated: Discard 1 Spell; negate the activation, and if you do, destroy it, and if you do that, your opponent cannot activate Spell Cards with that name for the rest of this Duel.


                                1 cardMagic Cylinder
                                1 cardMagic Cylinder
                                Magic Cylinder
                                Trap Normal
                                Magic Cylinder

                                  When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.


                                  1 cardMagic Drain 1 cardMagic Drain
                                  Magic Drain
                                  Trap Counter
                                  Magic Drain

                                    When your opponent activates a Spell Card: They can discard 1 Spell Card to negate this card's effect, otherwise negate the activation of their Spell Card, and if you do, destroy it.


                                    1 cardMagic Jammer 1 cardMagic Jammer
                                    Magic Jammer
                                    Trap Counter
                                    Magic Jammer

                                      When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it.


                                      1 cardSakuretsu Armor 1 cardSakuretsu Armor
                                      Sakuretsu Armor
                                      Trap Normal
                                      Sakuretsu Armor

                                        When an opponent's monster declares an attack: Target the attacking monster; destroy that target.


                                        1 cardSolemn Judgment
                                        1 cardSolemn Judgment
                                        Solemn Judgment
                                        Trap Counter
                                        Solemn Judgment

                                          When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                          Tag(s):

                                          1 cardSpellbinding Circle 1 cardSpellbinding Circle
                                          Spellbinding Circle
                                          Trap Continuous
                                          Spellbinding Circle

                                            Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When that monster is destroyed, destroy this card.


                                            1 cardTorrential Tribute
                                            1 cardTorrential Tribute
                                            Torrential Tribute
                                            Trap Normal
                                            Torrential Tribute

                                              When a monster(s) is Summoned: Destroy all monsters on the field.


                                              1 cardTrap Hole 1 cardTrap Hole
                                              Trap Hole
                                              Trap Normal
                                              Trap Hole

                                                When your opponent Normal or Flip Summons 1 monster with 1000 or more ATK: Target that monster; destroy that target.


                                                tcg
                                                Chaos Phantom
                                                5







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